- 17:23, 22 December 2020 diff hist +3,088 W4 AssetCreator current
- 10:14, 8 December 2020 diff hist +68 W4 Material System current
- 15:13, 26 November 2020 diff hist +104 W4Kit Getting Started →Установка SDK (CLI версия) current
- 15:04, 26 November 2020 diff hist +1 m W4Kit Getting Started →Работа с IDE (к примеру Visual Studio Community Edition)
- 15:03, 26 November 2020 diff hist +205 W4Kit Getting Started →Работа с IDE (к примеру Visual Studio Community Edition)
- 14:58, 26 November 2020 diff hist +1 N File:Vs install.png current
- 14:50, 26 November 2020 diff hist -5 W4 AssetCreator →W4AssetCreator parameters
- 14:40, 26 November 2020 diff hist -43 W4 AssetCreator →W4AssetCreator parameters
- 14:36, 26 November 2020 diff hist +68 W4 AssetCreator →W4AssetCreator parameters
- 14:35, 26 November 2020 diff hist +7 W4 AssetCreator →W4AssetCreator parameters
- 14:35, 26 November 2020 diff hist -682 W4 AssetCreator →W4AssetCreator parameters
- 13:53, 26 November 2020 diff hist -58 W4 AssetCreator
- 13:51, 26 November 2020 diff hist -317 W4 AssetCreator →Animated mesh Exmple
- 13:45, 26 November 2020 diff hist -51 W4 AssetCreator →Mesh Example
- 13:44, 26 November 2020 diff hist -32 W4 AssetCreator →Preparing
- 13:42, 26 November 2020 diff hist +2 W4 AssetCreator →Usage Example
- 13:40, 26 November 2020 diff hist +6,895 N W4 AssetCreator Created page with "== Scope == The W4 game engine uses its own asset storage format. Therefore, before using any fbx asset, it has to be converted. This can be done using the W4AssetCreator tool..."
- 13:09, 26 November 2020 diff hist -2 Main Page current
- 12:54, 26 November 2020 diff hist +208 W4Kit Getting Started
- 12:46, 26 November 2020 diff hist +5 W4Kit Getting Started