For all meshes, limit of the maximum number of vertices and indices can be set. For Skinned Meshes, limit of the maximum number of bones and the maximum number of bones per vertex can be set.
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For all meshes, the limit of the maximum number of vertices and indices can be set. For Skinned Meshes, the limit of the maximum number of bones and the maximum number of bones per vertex can be set.
Revision as of 10:50, 20 May 2020
For all meshes, the limit of the maximum number of vertices and indices can be set. For Skinned Meshes, the limit of the maximum number of bones and the maximum number of bones per vertex can be set.