Difference between revisions of "Translations:Basic Concept/171/en"

From Ciliz|W4
(Created page with "2. Work with materials manually through the methods '''void setMaterial (w4::cref<resources::MaterialInst>)''' and '''w4::sptr<resources::MaterialInst> getMaterial ()'''. '''T...")
 
 
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2. Work with materials manually through the methods '''void setMaterial (w4::cref<resources::MaterialInst>)''' and '''w4::sptr<resources::MaterialInst> getMaterial ()'''. '''The vertex shader should use a normalized coordinate space ([-1; 1])'''
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2. By working with materials manually through the methods '''void setMaterial (w4::cref<resources::MaterialInst>)''' and '''w4::sptr<resources::MaterialInst> getMaterial ()'''. '''The vertex shader should use normalized coordinate space ([-1; 1])'''

Latest revision as of 13:30, 19 June 2020

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Message definition (Basic Concept)
2. Работа с материалами вручную через методы '''void setMaterial(w4::cref<resources::MaterialInst>)''' и '''w4::sptr<resources::MaterialInst> getMaterial()'''. '''Вертексный шейдер должен использовать нормализованное пространство координат (т.е. [-1; 1])'''
Translation2. By working with materials manually through the methods '''void setMaterial (w4::cref<resources::MaterialInst>)''' and '''w4::sptr<resources::MaterialInst> getMaterial ()'''. '''The vertex shader should use normalized coordinate space ([-1; 1])'''

2. By working with materials manually through the methods void setMaterial (w4::cref<resources::MaterialInst>) and w4::sptr<resources::MaterialInst> getMaterial (). The vertex shader should use normalized coordinate space ([-1; 1])