Translations:Basic Concept/167/en
From Ciliz|W4
It can be used in two ways:
- By calling the method void setTexture (w4::cref<resources::Texture>texture). When it called, the default material will be created (it simply displays the texture).
- By working with materials manually through the methods 'void setMaterial (w4::cref<resources::MaterialInst>)' and w4::sptr<resources::MaterialInst> getMaterial (). The vertex shader should use normalized coordinate space ([-1; 1])